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In an interview with Game Informer, Straley talked about how Ico was the first game that helped inform him how game mechanics were built and shaped around the story. The Last of Us leads Bruce Straley and Niel Druckmann have openly talked about their fondness for Ico and its overall influence on their titles. Ico in particular has gone on to shape games coming from thousands of miles away in other countries. Though it could be said that they don’t have the same level of influence as more iconic games like Resident Evil 4 or Super Mario 64, their impact on the industry is still noticeable years later. It’s easy to understate the influence that these two games have had on the industry. In the same way that you’ll be trying to keep a close eye on Yorda as she often gets swarmed by shadow creatures, the same will happen in Silent Hill 2 as you play as James and navigate through the city with Maria. Though Ico builds its gameplay around the idea of escorting Yorda around safely, Silent Hill 2 also utilizes this during a good portion of the game. The parallels between the two games are actually more similar than one might think. It takes all the best aspects of the Resident Evil save room themes, as it acts as a moment of respite in an unrelenting, cruel world. “Heal,” for example, is one of the best save themes in any game. Like many tracks in Silent Hill 2, Ico's soundtrack is almost suffocating at times, though it also presents a number of beautiful pieces. On the other end, you have Ico, composed by Michiru Oshima & Pentagon. His work in the sequel is a much easier listen than the heavily industrial feel of the score in the original game.
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It’s largely tonally different than his soundtrack for Silent Hill, and it works with the different themes that the two explore. Composer Akira Yamaoka is about as tied to Silent Hill as any one individual can be, and his work on Silent Hill 2 made for one of the best video game soundtracks ever created. Though they are of completely different genres, they both create a sense of dread and, oddly enough, peacefulness throughout.
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The two’s soundtracks are also some of the finest to come out of the PS2 generation. But there’s also a feeling of hope.īoth Silent Hill 2 and Ico tell their stories in very different ways, but each is effective in its own regard. There’s a clear sense of loneliness that’s present throughout the entire game. Devoid almost entirely of all dialogue, Ico essentially works like a silent film. Ico is special in the way it handles abandonment and isolation.
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It was the first in a series of games that featured similar themes, including beloved titles like Shadow of the Colossus and The Last Guardian. Ico, on the other hand, would be the game that kicked off the career of Fumito Ueda. REALTED: 'Silent Hill': New Game Rumors Fueled by Konami-Bloober Team Partnership Like Resident Evil, it’s a game with stilted vocal performances, but that actually ends up working in its favor due to the game's dream-like nature. Silent Hill 2 is a masterclass in psychological horror. It was an approach that would continue to evolve as the series went on, and which arguably peaked in the sequel. Rather than relying solely on monsters like Resident Evil, Silent Hill took a different approach by focusing on psychological horror. Often looked at as Konami’s answer to Capcom’s mega-hit Resident Evil, Silent Hill would release in 1999. Silent Hill 2 is widely considered to be not only one of the greatest survival horror games ever created but also often finds its way onto lists citing the “best games ever made.” To look at its influence on the genre, one needs to first examine the original title in the series. So what exactly is it about these two games that have allowed them to endure for so long?Įach game has an important place in their specific “franchise”, and their influence continues to be felt even outside their particular series. They are a pair of games that have inspired, enchanted, and frightened. These two titles continue to stand the test of time, even two decades after they made their debut. On your journey, you come across a young girl named Yorda, the daughter of the Queen, whom you must protect as the two of you try to escape the dangerous castle. Ico casts players as the titular character, an abandoned boy who finds himself alone in a castle. In Silent Hill 2, you take on the role of James Sunderland, a widower who receives a letter from his dead wife and returns to the town of Silent Hill to face his inner demons. It was on that day that two high watermarks of their specific genres, Silent Hill 2and Ico, were released. In the fall of 2001, the PlayStation 2 had what could be considered one of the single best launch day for games on September 24, 2001.